Development
Star Wars Jedi Knight: Mysteries of the Sith was developed and published by LucasArts as an expansion to Star Wars Jedi Knight: Dark Forces II. Mysteries of the Sith's development team was led by Stephen Shaw, the lead programmer for LucasArts titles Full Throttle and Outlaws. Development commenced immediately after Outlaws's completion in 1997, which ensured the game's quick release following that of Dark Forces II.
Being an expansion to Dark Forces II, Mysteries of the Sith requires the CD-ROM with this game the first time you start it. LucasArts has made improvements to the 3D engine used in Dark Forces II by including colored lighting. The full motion video cut scenes that were used between levels in Dark Forces II have been replaced with cinematics rendered by the 3D engine.
The artificial intelligence has been developed further to produce more realistic actions from the NPCs. The hostile and non-hostile NPCs can fight amongst each other with little or no input from the player. For example, if a player were to use Force pull to take weapons away from enemies in Dark Forces II, the enemies would walk around doing nothing; by contrast, in Mysteries of the Sith the enemies attempt to defeat the player by punching her.
According to Stephen Shaw, most of Mysteries of the Sith's content was inspired by Timothy Zahn's Thrawn trilogy of books; one of the game's protagonists, Mara Jade, was drawn directly from the novels. Though the expansion includes characters from the previous game, new dialogue was recorded for Mysteries of the Sith's scenario, including recurring background characters who speak similar lines to their counterparts in Dark Forces II. Some dialogue was translated authentically into "Huttese", a fictional language used in Return of the Jedi and elsewhere in the Star Wars universe. The Star Wars original soundtrack by John Williams is included in Mysteries of the Sith.
Read more about this topic: Star Wars Jedi Knight: Mysteries Of The Sith
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