Star Wars: X-Wing Vs. TIE Fighter - Development

Development

Though it was released almost two years after TIE Fighter: Collector's CD-ROM, XvT was actually developed under an attenuated schedule of approximately 14 months. This was because the development team had spent several months working on a "Millennium Falcon" game that ended up being cancelled when it was recognized that the team simply didn't have the resources in time and personnel to meet the exceptionally high expectations such a title was sure to generate. Much time was devoted to creating a hybrid game engine to handle first-person "run & gun" gameplay along with the familiar flight combat, and a complex interwoven storyline featuring both a Han Solo-esque "smuggler" and a Boba Fett-inspired "bounty hunter."

XvT involved huge technical challenges in order to deliver a satisfactory multiplayer experience. In contrast with most popular multiplayer shooters such as Doom and Descent, XvT required far more data tracking and flow. This was due to the simple fact that the typical FPS takes place in a closed environment of rooms and corridors where players have little knowledge about other player's status or whereabouts unless they are literally looking right at them. The deep space setting of XvT, along with the conventions established in earlier titles, required that information about all craft be available to all players all of the time.

Read more about this topic:  Star Wars: X-Wing Vs. TIE Fighter

Famous quotes containing the word development:

    There are two things which cannot be attacked in front: ignorance and narrow-mindedness. They can only be shaken by the simple development of the contrary qualities. They will not bear discussion.
    John Emerich Edward Dalberg, 1st Baron Acton (1834–1902)

    Fascism, the more it considers and observes the future and the development of humanity, quite apart from political considerations of the moment, believes neither in the possibility nor the utility of perpetual peace.
    Benito Mussolini (1883–1945)

    Creativity seems to emerge from multiple experiences, coupled with a well-supported development of personal resources, including a sense of freedom to venture beyond the known.
    Loris Malaguzzi (20th century)