Star Wars: X-Wing - Gameplay

Gameplay

After choosing a pilot file to play with, the player is presented with a "concourse" aboard the Mon Calamari Star Cruiser Independence. From here, the player can choose between flying in a proving ground, historical simulator, or tour of duty. In the proving ground, the player maneuvers a starfighter through a series of gates within a time limit. The historical simulator depicts missions not tied to the main storyline. The game's plot is advanced through tour of duty operations. When the player completes a tour of duty operation, it becomes available for replay in the historical simulator. In addition to the flight options, players can access a technical room that shows images of the game's spacecraft, and a film room for reviewing recorded flight data.

As a space flight simulator game, X-Wing puts the player at the controls of various starfighters in space combat against enemy spacecraft. Drawing some influence from Star Raiders (1979), the game is played in first-person from inside the cockpit. The initial game offered pilotable A-wing, X-wing, and Y-wing craft; the B-Wing expansion adds the B-wing as a playable vehicle.

All flight takes place in space; the player does not encounter gravity or atmospheric effects. The starfighters are equipped with recharging laser weapons and limited warheads. The player controls power allocation between lasers, deflector shields, and engines. Charging the lasers and shields slows the player's craft, giving effective power management an important role in gameplay. The player can toggle the firing mode (separate or linked) of each weapon type, and balance the shields forward, aft, or evenly.

Missions types include dogfights, escorting or disabling other vessels, convoy attacks, and strikes on capital ships. During missions, the player can send orders to friendly craft. In the original floppy disk version, the player can assign other saved pilot profiles to be his or her wingman; the higher the rank of the saved profile, the better the computer-controlled wingman would perform. This was removed from subsequent releases.

The player earns points for each tour of duty mission by completing objectives and destroying enemy spacecraft. Medals and ranks are awarded for campaign progress; if the player dies in combat, his or her score and awards are lost, but campaign progress is preserved.

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