Development
In later versions of the game players had "one time only" options such as The Corbomite Maneuver, where a player in a damaged ship could feign a self-destruct sequence to scare away the enemy. Actual self-destructs, which might take out an enemy that strayed too close, also were available. These kept the option open for a damaged ship to successfully flee, since conquering enemies tended to keep their distance.
Read more about this topic: Star Trek (script Game)
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“Theories of child development and guidelines for parents are not cast in stone. They are constantly changing and adapting to new information and new pressures. There is no right way, just as there are no magic incantations that will always painlessly resolve a childs problems.”
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