Development
In later versions of the game players had "one time only" options such as The Corbomite Maneuver, where a player in a damaged ship could feign a self-destruct sequence to scare away the enemy. Actual self-destructs, which might take out an enemy that strayed too close, also were available. These kept the option open for a damaged ship to successfully flee, since conquering enemies tended to keep their distance.
Read more about this topic: Star Trek (script Game)
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