Star Craft Series - Development

Development

Blizzard Entertainment began planning development on StarCraft in 1995, shortly after the beginning of development for Diablo. The development was led by Chris Metzen and James Phinney, who also created the game's fictional universe. Using the Warcraft II: Tides of Darkness game engine as a base, StarCraft made its debut at E3 1996. The game's success led to the development of two authorized add-ons, which were both released in 1998. However, neither of the two add-ons were particularly well received by critics. StarCraft also marked the debut of Blizzard Entertainment's film department. Previously, cinematic cut scenes were seen as simply gap fillers that often deviated from the game, but with StarCraft and later Brood War introducing high quality cinematics integral to the storyline of the series, Blizzard Entertainment is cited as having changed this perception and became one of the first game companies to raise the standard regarding such cut scenes.

StarCraft's success also inspired third-party developer Microstar Software to release an unauthorized add-on, entitled Stellar Forces, in May 1998. Blizzard Entertainment consequently filed a lawsuit against Microstar for selling the add-on, arguing that as the product was unauthorized and created using StarCraft's level editing software, it was a breach of the end user license agreement.

We believe that we must aggressively combat the sale and distribution of unauthorized add-ons associated with our properties. In our opinion, Stellar Forces meets neither Blizzard's standards nor our customers' expectations. As gamers ourselves, we feel obligated to prevent the sale of unauthorized add-on products that do not add value to the StarCraft experience.

—Blizzard Entertainment

In November 1998, Blizzard Entertainment won the court case against Microstar Software. In the settlement, Microstar agreed to pay an undisclosed amount in punitive damages and to destroy all remaining copies of Stellar Forces in its possession, as well as to formally apologize to Blizzard Entertainment.

After the release of the first two add-on packs, Blizzard Entertainment announced the official expansion pack to StarCraft, entitled Brood War. Most of the team at Blizzard Entertainment responsible for StarCraft returned to work on Brood War. Development on Brood War began shortly after StarCraft's release, and Blizzard Entertainment were assisted by members of Saffire, who were contracted for a variety of tasks consisting of programming and design for levels, visuals and audio effects.

In 2001, StarCraft: Ghost began development under Nihilistic Software, with the aim of releasing the game for the Xbox, PlayStation 2 and Nintendo GameCube during late 2003. Unlike previous real-time strategy StarCraft titles, Ghost was to be a tactical third-person action game. Although the press was positive about the video game console direction taken by Ghost, the game was consistently delayed, and during the third quarter of 2004, Nihilistic Software discontinued their work with the project. Blizzard stated that Nihilistic Software had completed the tasks it had been contracted for and that the game would be delivered on time. StarCraft II was announced on 19 May 2007, nearly a decade after the original, at the Blizzard Worldwide Invitational in Seoul, South Korea. StarCraft II was being developed, under the codename Medusa, for concurrent release on Windows XP, Windows Vista and Mac OS X. Blizzard announced a release date for the 27th of July, 2010. Development on the game began in 2003, shortly after Warcraft III: The Frozen Throne was released.

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