Techs
There were five different technologies, or “techs,” in Star Chamber. Each tech represented a different facet of sentient society:
- Order - Order represented the ability to create thriving societies. Abilities included production bonuses, ship defenses, and removal of enemy modifications.
- Mind - Mind represented greater psychic capabilities or enhanced thinking. Abilities included card drawing and political bonuses.
- Life - Life represented a love of biology and nature. Abilities included bonuses to leaders, planetary influence, and destiny point gains.
- Cyber - Cyber represented the ability to construct advanced technology. Abilities included bonuses to ship speed and defense.
- Entropy - Entropy represented a love of destruction. Abilities included bonuses to ship offense, destruction of enemy entities outside of combat, and the deployment of neutral “pirate” ships.
Read more about this topic: Star Chamber: The Harbinger Saga