Scene System
The game session is proceeded under the "Scene system" and divided into 4 phases: opening phase, middle phase, climax phase and ending phase. In the opening phase, player characters (PCs) get into the incident with each one having a motivation such as business, adventure, curiosity and romantic feeling for the heroine. PCs do not need to make up a party in this phase. In the middle phase, the PCs get together. And they fight against creatures and research the incident. In the climax phase, the boss enemy appears as the arch-foe against PCs. The ending phase is the phase for the epilogue. Each phase is also divided into several scenes. The Game Master(GM) chooses a scene player as the scene's protagonist. If the GM allows and the player succeed in an Appear roll, other PCs can appear on the scene as well.
Read more about this topic: Standard RPG System
Famous quotes containing the words scene and/or system:
“We [actors] are indeed a strange lot! There are times we doubt that we have any emotions we can honestly call our own. I have approached every dynamic scene change in my life the same way. When I married Charlie MacArthur, I sat down and wondered how I could play the best wife that ever was.... My love for him was the truest thing in my life; but it was still important that I love him with proper effect, that I act loving him with great style, that I achieve the ultimate in wifedom.”
—Helen Hayes (19001993)
“UG [universal grammar] may be regarded as a characterization of the genetically determined language faculty. One may think of this faculty as a language acquisition device, an innate component of the human mind that yields a particular language through interaction with present experience, a device that converts experience into a system of knowledge attained: knowledge of one or another language.”
—Noam Chomsky (b. 1928)