Spyro The Dragon (video Game) - Gameplay

Gameplay

The game is made up of different levels (realms), all connected together by hub worlds (homeworlds). The goal in each homeworld is to collect a certain amount of items, be it gems, rescued dragons, or dragon eggs, in each realm in order to travel to the next homeworld.

Each homeworld and its realms are progressively more difficult than the last. Many later levels focus on Spyro's ability to glide from platform to platform. Additionally, Spyro's fire breath and charge are used to vanquish enemies. Each homeworld contains an optional boss to defeat, except for the final homeworld where the boss is mandatory. Every homeworld (except Gnasty's World) contains a flying challenge level where Spyro's normal gliding ability is replaced with the ability to fly freely. The goal is to complete a certain number of obstacles (such as planes to blow up and rings to fly through) which each add a small amount of time to a countdown. Throughout the game Spyro's health is indicated by his small dragonfly friend named Sparx. When Sparx is gold Spyro is at full health. After taking a hit Sparx turns blue, and with another hit, green. Another hit and Sparx disappears leaving Spyro with only one hit left before the player loses one life. After all lives are lost the player must restart from the last save point. Save points are placed throughout each homeworld and are the locations of the frozen dragons. Once a dragon has been released it leaves behind a save point which is accessible for the remainder of the game. In order to beat the game, the player must travel to the final homeworld, enter Gnasty Gnorc's lair, and defeat him. Upon Gnasty's defeat the player is presented with a closing cinematic and credits, then the player may now go to all worlds and realms in order to obtain each gem, egg, and release each dragon. Upon achieving 100% completion the play can access Gnasty's Loot.

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