Spyro The Dragon - Development

Development

Spyro was created by Charles Zembillas for the game Spyro the Dragon. During the development of the game, Spyro was originally going to be green, but the developers thought it was a bad idea because he would blend in with the grass areas, so they eventually changed him to purple.

After the first creative pass into the project, the producers came to their first important descision: They decided that the dragon would be a character that appealed to 8–10 years old. The character had to be cute, but at the same time, mischievous, bratty, unpredicatable and something of an upstart. By the end of this pass, the character design that would become the basis for Spyro was defined.

In an interview, Ted Price stated that they gave up the series after releasing Spyro: Year of the Dragon because Spyro's actions were limited, due to not being able to hold anything in his hands. With the failure of sales with Disruptor, Spyro was Insomniac Games' last resort before going bankrupt. Stewart Copeland was commissioned by Insomniac Games and Universal Interactive Studios (now Vivendi) in 1998 to make the musical scores for Spyro the Dragon.

Read more about this topic:  Spyro The Dragon

Famous quotes containing the word development:

    Such condition of suspended judgment indeed, in its more genial development and under felicitous culture, is but the expectation, the receptivity, of the faithful scholar, determined not to foreclose what is still a question—the “philosophic temper,” in short, for which a survival of query will be still the salt of truth, even in the most absolutely ascertained knowledge.
    Walter Pater (1839–1894)

    Information about child development enhances parents’ capacity to respond appropriately to their children. Informed parents are better equipped to problem-solve, more confident of their decisions, and more likely to respond sensitively to their children’s developmental needs.
    L. P. Wandersman (20th century)

    And then ... he flung open the door of my compartment, and ushered in “Ma young and lovely lady!” I muttered to myself with some bitterness. “And this is, of course, the opening scene of Vol. I. She is the Heroine. And I am one of those subordinate characters that only turn up when needed for the development of her destiny, and whose final appearance is outside the church, waiting to greet the Happy Pair!”
    Lewis Carroll [Charles Lutwidge Dodgson] (1832–1898)