Development
Spyro was created by Charles Zembillas for the game Spyro the Dragon. During the development of the game, Spyro was originally going to be green, but the developers thought it was a bad idea because he would blend in with the grass areas, so they eventually changed him to purple.
After the first creative pass into the project, the producers came to their first important descision: They decided that the dragon would be a character that appealed to 8–10 years old. The character had to be cute, but at the same time, mischievous, bratty, unpredicatable and something of an upstart. By the end of this pass, the character design that would become the basis for Spyro was defined.
In an interview, Ted Price stated that they gave up the series after releasing Spyro: Year of the Dragon because Spyro's actions were limited, due to not being able to hold anything in his hands. With the failure of sales with Disruptor, Spyro was Insomniac Games' last resort before going bankrupt. Stewart Copeland was commissioned by Insomniac Games and Universal Interactive Studios (now Vivendi) in 1998 to make the musical scores for Spyro the Dragon.
Read more about this topic: Spyro The Dragon
Famous quotes containing the word development:
“The proper aim of education is to promote significant learning. Significant learning entails development. Development means successively asking broader and deeper questions of the relationship between oneself and the world. This is as true for first graders as graduate students, for fledging artists as graying accountants.”
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