Spyro The Dragon - Development

Development

Spyro was created by Charles Zembillas for the game Spyro the Dragon. During the development of the game, Spyro was originally going to be green, but the developers thought it was a bad idea because he would blend in with the grass areas, so they eventually changed him to purple.

After the first creative pass into the project, the producers came to their first important descision: They decided that the dragon would be a character that appealed to 8–10 years old. The character had to be cute, but at the same time, mischievous, bratty, unpredicatable and something of an upstart. By the end of this pass, the character design that would become the basis for Spyro was defined.

In an interview, Ted Price stated that they gave up the series after releasing Spyro: Year of the Dragon because Spyro's actions were limited, due to not being able to hold anything in his hands. With the failure of sales with Disruptor, Spyro was Insomniac Games' last resort before going bankrupt. Stewart Copeland was commissioned by Insomniac Games and Universal Interactive Studios (now Vivendi) in 1998 to make the musical scores for Spyro the Dragon.

Read more about this topic:  Spyro The Dragon

Famous quotes containing the word development:

    “Sleep hath its own world,
    And a wide realm of wild reality.
    And dreams in their development have breath,
    And tears, and tortures, and the touch of joy.”
    —George Gordon Noel Byron (1788–1824)

    “Theories of child development and guidelines for parents are not cast in stone. They are constantly changing and adapting to new information and new pressures. There is no “right” way, just as there are no magic incantations that will always painlessly resolve a child’s problems.”
    —Lawrence Kutner (20th century)

    “Understanding child development takes the emphasis away from the child’s character—looking at the child as good or bad. The emphasis is put on behavior as communication. Discipline is thus seen as problem-solving. The child is helped to learn a more acceptable manner of communication.”
    —Ellen Galinsky (20th century)