Spike and Suzy - Main Characters

Main Characters

The main characters are a group of friends. In the first regular comic, Suzy and her Aunt Sidonia meet the orphan Spike and unrelated Professor Barabas. In the next comic, they also meet Ambrose. Later, in De dolle musketiers (book #18, 1953), Jerom (called Jethro in the UK version), the self-proclaimed "strongest man in the western hemisphere", was introduced. Apart from Suzy and Aunt Sidonia, none of them are related, and other family is only introduced occasionally to drive a particular story.

  • Spike: originally Suske (Flemish diminutive of Francis), also known as Willy or Bob, is a young orphan who becomes friends with Suzy and Aunt Sidonia. This happens only in the second album, Het Eiland Amoras from 1946, which would become the first in the regular series. For the first album, the publisher had pushed Vandersteen to go with the name and character "Rikki", but the author soon worked around this and found a way to introduce "Suske", in part because he thought Rikki resembled Tintin too much.
Spike has black hair with a small trademark spike. He started out as a hyperactive and headlong fighter, not unlike many a young male adolescent in the "Seefhoek", the Antwerp neighborhood where Vandersteen grew up. Only in the first album, Spike would get totally out of control when he heard the battle cry "Seefhoek vooruit!" ("Seefhoek Forward!"), replaced by "Antigoon vooruit" in later reprints. But as soon as his outfit evolved from mere duds towards a more tidy red polo shirt and black trousers, he became a well-behaved and obedient boy. He is smart, brave, idealistic and has few downsides, and as such ends up being less easy for some people to identify with than the more human Suzy. In many ways, he is her opposite. Where she gets emotional, Spike remains rational. Where she gets in trouble with Sidonia or Ambrose, he acts as go-between to restore peace.
  • Suzy: originally Wiske (Flemish diminutive of Louisa), also known as Wanda or Bobette, is the young heroine. Some consider her to be a more interesting character than Spike. She first appeared in the very first out-of-series prequel Rikki en Wiske in Chocowakije from 1945, where she has an older brother Rikki, but he disappears after that story to be replaced by Spike.
Suzy lives together with him and her aunt Sidonia, and is typically (certainly in the older stories) dressed in a white skirt with a red stripe, and a red ribbon in her fair hair. In the first stories, she looks like a preschooler of about 6 years old, but soon afterwards she evolves into a young teenager of about 12-13. Vandersteen seems to have modelled her after his oldest daughter Leen, of similar age at the time.
She is strong-headed, impulsive, curious and slightly foolish. Aspects of her character that come naturally with a young teenager who enters puberty, and a great plot device since her repeated stubbornness and inobedience is the source of many an adventure. Since her emotions and human shortcomings often overpower her rationality, she is sensitive to paranormal and mystical happenings that are routinely dismissed by the others. Her relationship with Spike (both are considered orphans) is mostly one between siblings, although at times it looks like there are more feelings under the surface, as she can get quite jealous and querulous when Spike gets female attention. Suzy is also a brave girl, especially when it comes to defending her doll Muffin, for whom she shows unconditional motherly love. Despite her difficult character at times, she appears contrite and righteous. She carries her heart in the right place and won't hesitate to battle injustice.
Suzy ends most of the albums by winking to the reader from within the very last panel.
  • Muffin, originally Schalulleke, later renamed to Schanulleke (sometimes Schabolleke), also known as Molly or Sawdust, is Suzy's doll. A small human (probably female) figure, she is inanimate. She has a major role in a few stories when she gets stolen (album 6, "Prinses Zagemeel"), brought to life, or is turned into a mindless giant. The original name Schalulleke, a Flemish dialect word for a scallion, was not acceptable in the Netherlands since lul is a Dutch slang word for penis.
  • Aunt Sidonia, originally called tante Sidonie, later renamed to tante Sidonia, and also once known as Agatha, appears as Suzy's aunt, right from the first album. Sidonia was Vandersteen’s way of providing a caring authority figure for Spike and Suzy without introducing actual parents, who would constrain their adventurous tendencies too much.
Sidonia is portrayed as a (1950’s) housewife (cooking and cleaning, doing the dishes, complaining when Spike and Suzy don’t show proper respect for her household work), and would nowadays even be called a bit of an anachronism. Nevertheless she also often joins the heroes on their adventures, and occasionally shows unexpected qualities as pilot of the Gyronef.
Long and extremely thin with gigantic feet (routinely referred to as “ferries”), with a large protruding chin and fair hair, she’s hardly blessed with physical beauty. As such, her looks are often the target of offensive remarks, in particular by a less than subtle Ambrose. On the other hand, her thinness enables her to pull off tricks like hiding herself in a split second from the bad guys behind nearby streetlights and telephone poles.
Sidonia is also known for her hysterical nervous breakdowns, where she can often no longer utter words while her body ends up as stiff as a wooden plank, and for her (unanswered and unreachable) crush on Ambrose.
  • Professor Barabas, is a long-time friend of Suzy and Aunt Sidonia, first met in Het Eiland Amoras (An Island called Hoboken). He starts off as a jungle explorer with topee, but later becomes the archetypical comics professor: glasses, a white laboratory coat, often absent-minded because he is thinking deeply about some scientific question. Although he is not a mad scientist, and entirely benevolent, his inventions regularly cause trouble when they end up in the wrong hands. Which happens more than once because of his lack of streetwiseness in dealing with criminals. His main inventions are the Teletime machine (which enables them to travel through time and space), the Gyronef (a helicopter well ahead of its time), the Terranef (a subterranean vehicle), and the Klankentapper, which enables you to talk with plants and inanimate objects. Contrary to most other main characters, he does not appear in all comics.
  • Ambrose, originally called Lambik and once known as Orville, is a bald man (apart from six hairs, three on either side) of about fifty. The original Flemish name was inspired by a local Belgian beer (lambic) that is brewed in Pajottenland, where Vandersteen lived for a short time. He is first encountered in album 3, The Zincshrinker, as a rather stupid plumber, although Vandersteen already created the standalone personage the year before (1945) as "Pukkel" ("pimple" in English).
In the beginning, Ambrose was presented as a typical working class member of the time: rough and rather simple and uneducated. Prone to alcoholism and other scourges, he also had a somewhat tragic side. This largely came to an end when Vandersteen started to work for Hergé, who didn't like the folksy component. In particular in the period of The Blue Series, Ambrose suddenly becomes sophisticated, bright and brave, even aristocratic (for example he teaches fencing) and is arguably truly the main character of the story in those albums. Later, the personage gets its definitive outfit (black trousers, white starched shirt and a black bow tie) and settles as a middle class part-time father figure for Spike and Suzy, who lives together with Jethro.
Ambrose is intended as the comic relief of the series. His baldness and pronounced nose inspire ridicule throughout the whole series. Another returning joke is how he brings up his World War 1 military gear (sandbags, barbed wire, helmet, rifle...) when a situation becomes critical. Generally presumptuous, vain and impulsive, he confronts the reader with his own shortcomings. Typically, he considers himself the main hero, and in particular the "brains", since he can't possibly overtrump Jethro when it comes to physical power (and as it frequently turns out, not in the intellectual department either!). His friends then usually play along, just to keep him happy. The relationship between Suzy and Ambrose, one even more stubborn than the other, makes for a great generation conflict that spices up many stories. In the end, Ambrose does have a noble nature, as illustrated by the many occasions that he sacrifices himself for the greater good. But it helps a great deal when he is first assured of recognition...
  • Jethro, originally known as Jerom or Jerommeke and also known as Wilbur, is an extremely strong man, brought from prehistory to the Middle Ages by an alchemist in album 18, The merry musketeers, as a mindless weapon.
Although he is introduced into the series as an opponent, he quickly turns around as he falls in love with Muffin and becomes a caring man instead of a wild beast. Initially he is dressed in a loincloth only (with an occasional cravat added in an amusing attempt to appear more civilized) and speaks in grunts and monosyllables. His prehistoric background causes him to observe the modern world and customs with the naivete (and often unimpeded insight) of a child. But soon afterwards he becomes a smart, sophisticated man, although he still speaks in a peculiar shorthand. He lives together with Ambrose, and his level-headedness is used to contrast with the latter’s foolishness.
Apart from superhuman strength (used for exploits like squeezing water from rocks in the desert), his special powers include “flashlight eyes” and X-ray vision (at any other time his eyelids remain closed), running faster than sound and stopping bullets with his muscular chest. As such, his character is often used as a deus ex machina solution for the troubles his friends and especially Ambrose get in. But when the scenarists are inspired, he is equally often drugged or away on a trip as to avoid the easy solution for the story.

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