Spelunker (video Game) - Gameplay

Gameplay

Much of the game's difficulty arises from the fact that the explorer cannot jump high or fall far, and therefore dies easily. There is also no projectile motion when running off the edge of a cliff so the character will fall straight down. As such, precise positioning and jumping play key factors in successfully completing the game. Additionally, certain versions of the game are very precise about jumping from ropes or ladders. The NES and MSX versions require the player to move sideways before pressing the jump button (risking walking off the ladder or rope). The Atari version and the Commodore version allowed the player to hold the button and tap the joystick instead to make a single jump from a ladder or rope from a standstill.

The splash screen of the game on the original Atari featured an excerpt of Modest Mussorgsky's Pictures at an Exhibition as background music. All other versions of the game, including the Atari re-release featured a different title theme. The NES and MSX versions had additional music during gameplay.

The cave in Spelunker is divided into six levels. Although the levels connect seamlessly to each other, forming one large map, the game clearly signals a level change at certain points by showing the name of the next level and giving the player a bonus, consisting of an extra life and a varying amount of points. Also, depending on memory, the next level or two were loaded from disk at that point. The levels are as follows:

The Elevator
An elevator at the left side of the screen can be used for free vertical travel between various pathways.
The Ropes
A series of ropes hangs from the ceiling, allowing the player to jump from one rope to another.
The Falls
There is a large waterfall inside the cave, and the player actually gets to ride the falls in a barrel. However, unless the rope gun is collected before the player lands the barrel on the island, the player gets permanently trapped, and must start over.
The Shaft
An immensely large geyser shoots within a vertical shaft. A small raft floats above the ensuing pillar of water, allowing the player to ride up or down as the geyser shoots and recedes. Managing your air supply is a challenge in this level, because sometimes a long wait is needed to get on the raft.
The Pyramid
There is a large pyramid inside the cave. The player must find keys to open locked doors in the pyramid, to proceed from its base to its top.
The Treasure
A final series of small ledges lies between the player and the fabulous treasure.

In the NES version, upon completing the last section, a "second quest" is begun. The second quest is another instance of the same maps with some changes. The color scheme is different (green cave walls where they were a brownish color before) and all door keys are now invisible (but conveniently in the same locations they were before). During the third quest, the keys remain invisible and require the player to jump at the proper position to collect the keys. The fourth and fifth quests accelerate various enemies and hazards as well as requiring the player to fire a flare, instead of jumping, in order to collect the invisible keys. All quests after the fifth quest require the player to fire a flare and immediately jump to collect the keys, as well as maintaining the accelerated enemies and hazards.

Read more about this topic:  Spelunker (video Game)