Space Dungeon - Enemies

Enemies

The enemies the player must face throughout the game are:

  • Piker (100 points). Slow-moving, spiked ships that attempt to collide with the player's ship. The player's laser must hit the core of a Piker to destroy it. Shooting of its spikes awards 10 points each. If a Piker is left with its core intact, even if some of its spikes have been destroyed, then the entire Piker will be restored if the player leaves the room and returns.
  • Corner Zapper (25 points). These always appears in sets of four, one in each corner of the room. They fire beams randomly and intermittently between different pairs, and the player's ship is destroyed if it gets caught in the crossfire. If any Corner Zappers are left intact when the player exit a room, all will spontaneously regenerate upon the player's return to that room.
  • Deathsquare (25 points). Slow-moving obstacles. A single shot will destroy them.
  • Guard (125 points). These red creatures tend to be found near treasure items, and mimic the player's movements, though at a slower speed, while shooting spores at the player.
  • Executioner (125 points). These creates actively chase the player, firing spores and attempting to collide with the player's ship.
  • Enforcer (250 points). These enemies, looking vaguely like a smiley face, will materialize in a room and charge at the player. It takes several shots to destroy an Enforcer, making it a high-priority target. If the player moves into another room with an Enforcer on the screen, the Enforcer will appear in the new room at the same location, and resume its charge.
  • Spore Case (500 points). Spore cases neither shoot at the player nor move toward him, but if the player shoots one, it will spit out three spores, often in the direction of the player's ship. Spore Cases appear spontaneously after a short delay in all rooms, with more Spore Cases appearing over time, up to a total of four. Spore Cases first appear on level 3.
  • Thief (50 points). The Thief moves around the dungeon autonomously and picks up treasure, but the player cannot kill him. When the player shoots him, he drops any treasure that he might be carrying and changes directions. He may also leave behind Guards if shot multiple times. The Thief first appears on level 2.

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