South Korean Society - Games

Games

In recent years games, both online games and the traditional board game baduk have become a significant part of Korean culture. It is not uncommon to see games of baduk (also known as "Go" in Japanese) replayed for analysis on TV stations like KBS1.

StarCraft, the PC real-time strategy game, is by far the most popular televised game in Korea. Games are often broadcast on TV stations such as MBCGame and Ongamenet. These tournaments are usually broadcast live and have sizable crowds while they are recorded at shopping malls like COEX, in southeast Seoul. Professional StarCraft players can command considerable salaries in Korea, and are usually noted celebrities, such as Lim Yo-Hwan.

PC games are sometimes played in PC방 ("PC bang," PC room), which are similar to Internet cafes, and dedicated to LAN games of popular titles like Kart Rider, Maple Story, World of Warcraft, Mabinogi, Lineage and other Korean and foreign games. This is by far the preferred pastime for students but is enjoyed by Koreans of all ages, male and female.

In the drinking culture of South Korea often with a group of individuals, drinking games are played. A variety of games can be played within the group and can change with every coming round. The type of alcohol can vary, but more than likely soju, a common Korean liquor, is used when the games are being played.

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Famous quotes containing the word games:

    At the age of twelve I was finding the world too small: it appeared to me like a dull, trim back garden, in which only trivial games could be played.
    Elizabeth Bowen (1899–1973)

    Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.
    William Burroughs (b. 1914)

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)