Source (game Engine)
Source is a 3D game engine developed by Valve Corporation. It debuted in June 2004 with Counter-Strike: Source and shortly thereafter Half-Life 2, and has been in active development ever since. Unusual for a game engine, Source does not have a meaningful version numbering scheme; instead, it is designed in constant incremental updates.
Source was created to power first-person shooters, but has also been used professionally to create role-playing, side-scroller, puzzle, MMORPG, top-down shooter and real-time strategy games.
Read more about Source (game Engine): Notable Technology, Modularity and Notable Upgrades, Origins, Valve Developer Community, Papers
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“We are threatened with suffering from three directions: from our own body, which is doomed to decay and dissolution and which cannot even do without pain and anxiety as warning signals; from the external world, which may rage against us with overwhelming and merciless forces of destruction; and finally from our relations to other men. The suffering which comes from this last source is perhaps more painful than any other.”
—Sigmund Freud (18561939)