Sonic Unleashed - Reception

Reception

Reception
Aggregate scores
Aggregator Score
Metacritic 60/100 (360)
66/100 (Wii)
54/100 (PS3)
66/100 (PS2)
Review scores
Publication Score
1UP.com C (360)
D (Wii)
Eurogamer 4/10 (360)
6/10 (Wii)
Game Informer 6.0/10 (360)
6.5/10 (Wii)
GameSpot 3.5/10 (360/PS3)
7/10 (Wii)
GameTrailers 7.0/10 (Wii)
IGN 4.5/10 (360) (PS3)
7.0/10 (PS2)
7.2/10 (Wii)
Official Nintendo Magazine 79% (Wii)
Official Xbox Magazine 6.5/10
VideoGamer.com 6.0/10

Initial anticipation when the first media for Unleashed was revealed was high, as the demonstration videos hinted at a possible return of Sonic to his traditional platforming roots, especially because of the series' declining quality in recent years, and a number of poorly received titles in the franchise that preceded it, such as the 2006 game, Sonic the Hedgehog.

However, critical reception to Unleashed was mixed and average, with Metacritic aggregate scores of 60 and 54 out of 100 for the Xbox 360 and PlayStation 3 versions respectively, and 66 out of 100 for the PlayStation 2 and Wii versions. The added element of motion controls for the Werehog sections, as well as text-based hub worlds and better Werehog level design and camera system, were reasons cited for the higher review scores for the Wii version of the game, though a few review websites, such as 1UP, gave the Wii version a lower score than its 360 and PS3 counterparts. Nevertheless, the game was a commercial success and sold 2.45 million units combined making it Sega's third best selling game during their last fiscal year period of 2008.

Positive elements of Sonic Unleashed remarked upon by reviews include the environments, such as the "postcard-perfect architecture", and the graphics, with stages looking "absolutely gorgeous" and being "very pretty and lovingly animated", with one reviewer comparing them to a playable Pixar film. Praise was given to the technical competence of Sega's new Hedgehog Engine as a whole on the Xbox 360 and PlayStation 3 versions, with "bright cartoonish graphics that fly by without a stutter"; however, some complaints were raised about frame rate reduction when large numbers of enemies appeared during the Werehog sections. Although the Wii and PlayStation 2 versions do not use the Hedgehog Engine, graphics for these platforms were still praised for their high quality, with the title being nominated for Best Graphics Technology for the Wii by IGN in its 2008 video game awards. The soundtrack to the game was also praised as being an improvement on more recent installments in the series; use of an orchestral score, rather than rock as in more recent games, was appreciated.

An overwhelmingly negative reaction was given by critics to the Werehog concept and corresponding night-time sections, which contributed greatly to the lower than expected review scores. Some reviewers compared the Werehog sections to God of War. Complaints stemmed from the game's change of speed, from high-speed daytime sections to the slower, night-time sections; the "pace-breaking combat levels" were described as "plodding", as well as "lethargic" and "combat-heavy". Further to the change of pace, the new style of gameplay that accompanies the night-time levels was widely criticized, involving "frustrating" platform elements and combat described as not "terribly interesting" and "boring", with "awkward" action sequences overall. Some reviewers felt that the Werehog as a concept did not mix well with the daylight areas and traditional Sonic gameplay; GamePro's review described them as "dreadfully out-of-place", while IGN stated that they have "nothing to do with Sonic whatsoever", feeling that the Werehog was "being slapped on" to the Sonic experience.

In stark contrast to the Werehog sections, many reviewers found the daytime levels to be enjoyable, especially the "exhilarating" sense of speed they provide; with "the most satisfying gameplay of any Sonic title in years", the game "perfectly the feel of classic Sonic". Many also enjoyed the mixture of, and transition between, 2D and 3D sections. Indeed, many reviewers remarked that they would have appreciated the game more had it consisted solely of, and expanded upon, the daytime levels. GameSpot's review for the Xbox 360 version, however, argued that the controls were "unresponsive" in the daytime levels, and that most of them were "horribly designed", instead describing the Wii version as a "vastly superior experience", with its daytime levels praised for better control and design.

Aside from the criticism of Werehog levels, further aspects of the game were criticised, contributing to the mixed review scores. The quests that players must undertake in hub-towns were described as "inane" and "tedious", where "figuring out what happens next involves aimlessly wandering through towns and speaking to citizens, only to discover that most of them don't know what we're looking for". The story and overall tone of the game, including the new character Chip, were criticised, some remarking that it was too juvenile, or comparable to that of a Saturday morning cartoon.

Read more about this topic:  Sonic Unleashed

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