Development
Sonic Chaos's stages were largely based on those of Sonic the Hedgehog 2. However, Aspect's growing experience with the handheld console allowed Sonic and Tails to move twice as quickly as they had in Sonic the Hedgehog and Sonic the Hedgehog 2.
In retrospect, in 2009, Ken Balough, Sega's associate brand manager, said that Sonic Chaos was "put in a bit of a situation" since a player seeing the 8 bit graphics after experiencing 16 bit graphics would make Sonic Chaos seem "a bit rough" to him or her. Balough added "visually and speedwise, it was just not as impressive as its Genesis brethren."
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