Softimage (company) - Overview

Overview

  • 1988–1991 – Early 3D modeling and animation functionality, early workflow definition, some 3D packages derived from CAD/engineering-focussed packages
  • 1991–1995 – New generation animation tools based on research on robotics and physics, intense innovation period, games focus, openness to SDKs, ended with live theater experiments
  • 1994–1999 – Acquisition by Microsoft. Mutation period, industry shakeup & buyouts, appearance of new platforms (PCs), drastic price drops, new generation architectures in development
  • 1998–2000 – Acquisition by Avid. New generation products based on new architectures
  • 2000–2003 – Production market mutation, more price drops, focus on productivity, non-linear animation systems
  • 2007–2008 - ICE (Interactive Creative Environment) in XSI 7, acquisition by Autodesk

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