Overview
- 1988–1991 – Early 3D modeling and animation functionality, early workflow definition, some 3D packages derived from CAD/engineering-focussed packages
- 1991–1995 – New generation animation tools based on research on robotics and physics, intense innovation period, games focus, openness to SDKs, ended with live theater experiments
- 1994–1999 – Acquisition by Microsoft. Mutation period, industry shakeup & buyouts, appearance of new platforms (PCs), drastic price drops, new generation architectures in development
- 1998–2000 – Acquisition by Avid. New generation products based on new architectures
- 2000–2003 – Production market mutation, more price drops, focus on productivity, non-linear animation systems
- 2007–2008 - ICE (Interactive Creative Environment) in XSI 7, acquisition by Autodesk
Read more about this topic: Softimage (company)