Production
Konami produced Snake's Revenge following the release of the NES version of Metal Gear, as a sequel produced specifically for the Western market. Hideo Kojima, the designer of the original MSX2 version of Metal Gear, was not involved in the production of Snake's Revenge. According to Kojima, one of developers working on Snake's Revenge informed him of the game. He then asked Kojima to develop a true sequel to Metal Gear. This inspired Kojima to direct his own sequel, Metal Gear 2: Solid Snake for the MSX2, which was released as the official sequel to Metal Gear in Japan. Snake's Revenge was released in North America and Europe with no corresponding Famicom version. The game has been referred in publications by the alternate title of Snake's Revenge: Metal Gear II, although this title is never actually used on the game's cover artwork or title screen.
When interviewed by Steven Kent in 1999, Kojima stated that he enjoyed Snake's Revenge and that he thought it was "faithful to the Metal Gear concept", although during the 2009's Game Developers Conference in San Francisco he stated that Snake's Revenge was a "little crap game", although he later stated in an interview with Nintendo Power that he doesn't consider it to be a "bad game".
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Famous quotes containing the word production:
“I really know nothing more criminal, more mean, and more ridiculous than lying. It is the production either of malice, cowardice, or vanity; and generally misses of its aim in every one of these views; for lies are always detected, sooner or later.”
—Philip Dormer Stanhope, 4th Earl Chesterfield (16941773)
“... if the production of any commodity necessitates the sacrifice of human life, society should do without that commodity, but it can not do without that life.”
—Emma Goldman (18691940)
“The production of obscurity in Paris compares to the production of motor cars in Detroit in the great period of American industry.”
—Ernest Gellner (b. 1925)