While set in the series' eponymous fictional American town, Silent Hill 2 is not a direct sequel to the first Silent Hill game. Instead, it centers on James Sunderland, who enters the town after receiving a letter written by his deceased wife, saying she is waiting for him in their "special place" in Silent Hill. Joined by Maria, who strongly resembles her, he searches for her and discovers the truth about her death. Additional material in re-releases and ports included Born from a Wish, a sub-scenario which focuses on Maria before she and James meet.
Silent Hill 2 uses a third-person view and gameplay places a greater emphasis on finding items and solving riddles than combat. Psychological aspects such as the gradual disappearance of Mary's letter were added to the game. More humanoid than their counterparts in the preceding game, some of the monsters were designed as a reflection of James' subconscious. Real-life references to history, films and literary works can also be found in the game.
Silent Hill 2 was positively received by the audience and critics. Within the month of its release in North America, Japan, and Europe, over one million copies were sold, with the greatest sales in North America. English-language critics praised the atmosphere, graphics, story and monster designs of Silent Hill 2, but criticized the controls as difficult to use. Silent Hill 2 appeared on several critics' top lists for its story and use of metaphors, psychological horror and taboo topics.
Famous quotes containing the words silent and/or hill:
“Remember me when I am gone away,
Gone far away into the silent land;”
—Christina Georgina Rossetti (18301894)
“For now the moon with friendless light carouses
On hill and housetop, street and marketplace,
Men will plunge, mile after mile of men,
To crush this lucent madness of the face....”
—Allen Tate (18991979)