European Powers
There are four European powers available. The player may pick to play as a colonial leader of any one of these powers, and the remaining three powers will be the computer-controlled competitors. Each power has certain bonuses that make them unique and different from each other.
| Nation | Color | Default names | Starting units | Bonus |
|---|---|---|---|---|
| English | Red | Walter Raleigh, New England | Soldier, pioneer, caravel | An increased efficiency of Cross production, which is what prompts new free colonists to appear on the European docks. This will make it easier to expand the colony and build up the cities. The bonus alludes to "religious unrest" in England in the 17th century, such as that which led people such as the Puritans and Quakers to come to America. |
| French | Blue | Jacques Cartier, New France | Soldier, expert pioneer, caravel | A reduction in the rate at which they generate tension with the Natives. This leads to easier negotiations, trade, and coexistence with the natives, which can be cultivated as a military alliance as well. This bonus is in reference to the coureurs des bois |
| Spanish | Yellow | Christopher Columbus, New Spain | Veteran soldier, pioneer, caravel | A 50% military bonus against native villages. Using this leads to a lot of treasure and possibly some converts, and eliminates a potential threat (but also potential ally). The bonus alludes to the aftermath of the Reconquista, which left the Spanish with a huge eager military with nothing to do; they were then sent to colonize the Americas, ultimately wiping out some of the land's most legendary tribes. |
| Dutch | Orange | Michiel de Ruyter, New Netherlands | Soldier, pioneer, merchantman | A more favorable fluidity of prices on trade with Europe; the prices are more stable when trading in quantity, and return to their usual levels more quickly. This ultimately results in better profits and more money. |
Read more about this topic: Sid Meier's Colonization
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