Works
Game | Year of release | Role |
---|---|---|
The Evil Within | 2014 | Director |
Shadows of the Damned | 2011 | Creative producer |
Vanquish | 2010 | Director |
God Hand | 2006 | Director |
Killer7 | 2005 | Executive producer/Writer |
Resident Evil 4 | 2005 | Director |
Phoenix Wright: Ace Attorney: Trials and Tribulations | 2004 | Executive producer |
Dino Crisis 3 | 2003 | Executive producer |
Viewtiful Joe | 2003 | Executive producer |
P.N.03 | 2003 | Director |
Phoenix Wright: Ace Attorney: Justice for All | 2003 | Executive producer |
Resident Evil Zero | 2002 | Executive advisor |
Resident Evil (remake) | 2002 | Director |
Resident Evil Survivor 2 Code: Veronica | 2001 | Supervisor |
Phoenix Wright: Ace Attorney | 2001 | Executive producer |
Devil May Cry | 2001 | Executive producer |
Resident Evil Gaiden | 2001 | Advisor |
Onimusha: Warlords | 2001 | Advisor |
Dino Crisis 2 | 2000 | Executive producer |
Resident Evil Code: Veronica | 2000 | Producer |
Resident Evil 3: Nemesis | 1999 | Producer |
Dino Crisis | 1999 | Director/Producer |
Resident Evil 2 | 1998 | Producer |
Resident Evil | 1996 | Director/Producer |
Goof Troop | 1994 | Game designer |
Aladdin (SNES) | 1993 | Planner |
Super Lap (unreleased) | 1992 | Planner |
Who Framed Roger Rabbit? (Game Boy) | 1991 | Planner |
Capcom Quiz: Hatena? no DaibÅken (Game Boy) | 1990 | Planner |
Read more about this topic: Shinji Mikami
Famous quotes containing the word works:
“The mind, in short, works on the data it receives very much as a sculptor works on his block of stone. In a sense the statue stood there from eternity. But there were a thousand different ones beside it, and the sculptor alone is to thank for having extricated this one from the rest.”
—William James (18421910)
“Evil is something you recognise immediately you see it: it works through charm.”
—Brian Masters (b. 1939)
“The slightest living thing answers a deeper need than all the works of man because it is transitory. It has an evanescence of life, or growth, or change: it passes, as we do, from one stage to the another, from darkness to darkness, into a distance where we, too, vanish out of sight. A work of art is static; and its value and its weakness lie in being so: but the tuft of grass and the clouds above it belong to our own travelling brotherhood.”
—Freya Stark (b. 18931993)