Shin Megami Tensei: Nocturne - Gameplay

Gameplay

Shin Megami Tensei: Nocturne is the product of a long period of development between Shin Megaten games.

  1. No first-person viewpoint by default. Shin Megami Tensei and Shin Megami Tensei II both used fixed first-person viewpoints in dungeons. In Shin Megami Tensei III the first-person viewpoint is only usable after completing the game once, and can be turned on or off as the player desires; however, battles are always in third-person.
  2. Fewer humans. The games released in between SMTII and Nocturne all had more of an emphasis on human action rather than that of demons.
  3. A new battle system. Classic MegaTen games had a simple turn-based system where characters attacked in one round based on their speed rating. Nocturne has a different turn-based system in place called the 'Press Turn' system. In this system, the player is assigned Press Turns equal to the size of his party (although a special event allows the player to gain an extra press turn) and can re-use some of them by scoring Critical Hits or exploiting elemental weaknesses. In contrast, if the attack is nullified or reflected, the player loses some or all of his press turns based on the severity of the defense. This also applies to the opposing side.
  4. A new alignment system. The previous Shin Megami Tensei games had two factions of Law and Chaos in opposition with the player choosing to ally one side of the conflict. The player could also follow the path of Neutrality.
    In Nocturne, the new alignment system allows the player to side with one of three Kotowari (Reasons) or with other factions, or none at all.
  5. New setting. Shin Megami Tensei games have always centered on the power of gods waging war across Earth, with nuclear holocausts and religious oppression of demons. Nocturne does this differently by introducing the concept of a Vortex World, a world in a state of chaotic limbo that hasn't had its natural laws selected yet.
  6. Cel-shaded graphics. The graphics in Nocturne are fully 3D and cel-shaded.

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