Shadow Of The Colossus Roar Of The Earth
Shadow of the Colossus, released in Japan as Wander to Kyozō (Japanese: ワンダと巨像, Hepburn: Wanda to Kyozō?, officially translated Wander and the Colossus), is an action-adventure game published by Sony Computer Entertainment (SCEI) for the PlayStation 2. The game was released in North America and Japan in October 2005 and PAL territories in February 2006. It was directed by Fumito Ueda and developed at SCEI's International Production Studio 1, also known as Team Ico; the same development team responsible for the cult hit Ico. Shadow of the Colossus is considered a spiritual successor to Ico. Along with Ico, Shadow of the Colossus was re-released in The Ico & Shadow of the Colossus Collection (ICO & Shadow of the Colossus Classics HD in the PAL region) for the PlayStation 3 in September 2011; it features high-definition (HD) graphics, content previously missing from the North American version, PlayStation Network Trophies, and 3D support. The HD version was released separately in Japan.
The game's storyline focuses on a young man named Wander who enters a forbidden land. Wander must travel across a vast expanse on horseback and defeat sixteen massive beings, known simply as colossi, in order to restore the life of a girl named Mono. The game is unusual within the action-adventure genre in that there are no towns or dungeons to explore, no characters with which to interact, and no enemies to defeat other than the colossi. Shadow of the Colossus has been described as a puzzle game, as each colossus' weakness must be identified and exploited before it can be defeated.
Cited as an influential title in the video game industry, Shadow of the Colossus is regarded as an important work of art due to its minimalist landscape designs, immersive gameplay and emotional journey. It received wide critical acclaim by the media and was met with strong sales compared to Ico, due in part to a larger marketing campaign. The soundtrack was also widely praised. The game won several awards for its audio, design, and overall quality. Shadow of the Colossus is also referenced numerous times in debates regarding the art quality and emotional perspectives of video games.
Read more about Shadow Of The Colossus Roar Of The Earth: Plot and Setting, Development, Audio, PAL Release, Reception, Film Adaptation
Famous quotes containing the words shadow of the, shadow of, shadow, colossus, roar and/or earth:
“The shadow of the Venetian blind on the painted wall,
Shadows of the snake-plant and cacti, the plaster animals,
Focus the tragic melancholy of the bright stare
Into nowhere, a hole like the black holes in space.”
—John Ashbery (b. 1927)
“The shadow of the Venetian blind on the painted wall,
Shadows of the snake-plant and cacti, the plaster animals,
Focus the tragic melancholy of the bright stare
Into nowhere, a hole like the black holes in space.”
—John Ashbery (b. 1927)
“In order to be somebody you have to hold even your shadow in high regard.”
—Friedrich Nietzsche (18441900)
“Milton, Madam, was a genius that could cut a Colossus from a rock; but he could not carve heads upon cherry-stones.”
—Samuel Johnson (17091784)
“To-night the winds begin to rise
And roar from yonder dropping day:
The last red leaf is whirld away,
The rooks are blown about the skies;
The forest crackd, the waters curld,
The cattle huddled on the lea;”
—Alfred Tennyson (18091892)
“We all agree nowby we I mean intelligent people under sixtythat a work of art is like a rose. A rose is not beautiful because it is like something else. Neither is a work of art. Roses and works of art are beautiful in themselves. Unluckily, the matter does not end there: a rose is the visible result of an infinitude of complicated goings on in the bosom of the earth and in the air above, and similarly a work of art is the product of strange activities in the human mind.”
—Clive Bell (18811962)