Shader - Parallel Processing

Parallel Processing

Shaders are written to apply transformations to a large set of elements at a time, for example, to each pixel in an area of the screen, or for every vertex of a model. This is well suited to parallel processing, and most modern GPUs have multiple shader pipelines to facilitate this, vastly improving computation throughput.

Read more about this topic:  Shader

Famous quotes containing the word parallel:

    There isn’t a Parallel of Latitude but thinks it would have been the Equator if it had had its rights.
    Mark Twain [Samuel Langhorne Clemens] (1835–1910)