Parallel Processing
Shaders are written to apply transformations to a large set of elements at a time, for example, to each pixel in an area of the screen, or for every vertex of a model. This is well suited to parallel processing, and most modern GPUs have multiple shader pipelines to facilitate this, vastly improving computation throughput.
Read more about this topic: Shader
Famous quotes containing the word parallel:
“There isnt a Parallel of Latitude but thinks it would have been the Equator if it had had its rights.”
—Mark Twain [Samuel Langhorne Clemens] (18351910)
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