Shader - Parallel Processing

Parallel Processing

Shaders are written to apply transformations to a large set of elements at a time, for example, to each pixel in an area of the screen, or for every vertex of a model. This is well suited to parallel processing, and most modern GPUs have multiple shader pipelines to facilitate this, vastly improving computation throughput.

Read more about this topic:  Shader

Famous quotes containing the word parallel:

    As I look at the human story I see two stories. They run parallel and never meet. One is of people who live, as they can or must, the events that arrive; the other is of people who live, as they intend, the events they create.
    Margaret Anderson (1886–1973)