Combat
Each combat sequence is accompanied by a random battle-music track, during which the player characters and their opponents leap to their stations on an isometric grid. The player cannot alter their location during the game, not even if the villain directly in front of one is defeated.
There is a "dial" for each of the three player characters, which moves past two break points, and ultimately to a maximum power level, as time goes along. After the first break point, the player may choose to have that player attack at a low level, or, if possible join with another character for a combined attack. Spells, either for a given character or combo, may be set up and cast at low, medium, or maximum power level as well. But while the player chooses to wait until the characters are powered-up, the enemy will be attacking.
Read more about this topic: Septerra Core: Legacy Of The Creator
Famous quotes containing the word combat:
“In case I conk out, this is provisionally what I have to do: I must clarify obscurities; I must make clearer definite ideas or dissociations. I must find a verbal formula to combat the rise of brutalitythe principle of order versus the split atom.”
—Ezra Pound (18851972)
“In any combat between a rogue and a fool the sympathy of mankind is always with the rogue.”
—H.L. (Henry Lewis)
“The combat ended for want of combatants.”
—Pierre Corneille (16061684)