Game Mechanics Differences From The Predecessor
- The action is faster and the movements (rotating the synthoid and transferring the consciousness from a synthoid to another) happen in real time. This allows the player to move much more quickly across the landscape and to complete a level in far less time. To counterbalance this, the Sentinels and Sentries (which have a FOV of 28 degrees) are able to absorb energy from the synthoid at a much greater rate.
- By absorbing a sentry, a tree is created in a random square in the level.
- There are "only" 651 single player levels, while there were 10,000 in the first episode. For this reason, it is only possible to skip up to 4 levels when one is finished. In particular, the player will skip: 4 levels by absorbing from 90% to 100% of the energy in the level; 3 by absorbing from 70% to 89% of energy in the level; 2 by absorbing from 50% to 69% of energy in the level; 1 by absorbing less than 50% of energy in the level.
- A multiplayer mode is present. To start a multiplayer match on the PC version, the host needs to set up the random creation of a level, choose a DirectPlay service provider, type a host name and a player name, and finally select "Host a Session". Every guest needs to select the same service provider and select "Join a Session". The goal of multiplayer mode is to race each other to the Sentinel; every player can teleport each other's synthoid to lower levels. The supported DirectPlay service providers are IPX, TCP/IP, modem and serial.
- The game has two endings. To see the first one, the player must beat the 651st level. To see the second one, the player must beat every level, or "achieve 100% orchid", as this is expressed in the game.
Read more about this topic: Sentinel Returns
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