Gameplay
Secret of Evermore takes many of its interface and gameplay aspects from the unrelated Japanese Square title Secret of Mana. The game mostly consists of an aerial view setting, in which the boy and his dog negotiate the terrain and fend off hostile creatures. If the boy is currently selected as the player character, his dog will be controlled by the artificial intelligence, and vice-versa. Both characters can find refuge in caves or a town, where they can regain their hit points or purchase restorative items and equipment. Upon collecting enough experience points in battle, either character can increase in level with improved stats such as strength and evasion. Options including changing equipment, casting alchemy spells, or checking status can be quickly performed by rotating through the game's Action Ring system. Combat takes place in real-time. Located below the players hit points is a percentage gauge that determines the amount of damage done to an enemy, as well as how far the player can run. Swinging a weapon or running causes the gauge to fall to 0% and then quickly recharges, allowing the character to attack at full strength or to run at full sprint once it is full. The gauge may also fill up to allowing the player to use charged attacks with equipped weapons.
The protagonist wields four different styles of weapons throughout the game: sword, spear, axe, and bazooka. Almost all swords, axes, and spears have four versions, and repeated use of them can increase their skill levels to a maximum of three, unlocking a new charged attack with each level. The range and power of each type of weapon increased the more it is used; for instance, spears at a high enough level may be thrown at an enemy across the screen, while the swords and axes can cut swathes of destruction around the boy's vicinity. With the exception of the Bone Crusher, all swords, axes, and spears can cut through vegetation; some weapons are required to break rocks and other barriers.
In each of the four worlds of Secret of Evermore, the in-game currency will change. The shopkeepers in Prehistoria exchange talons; in Antiqua, gemstones; in Gothica, gold coins; and in Omnitopia, credits. There are individuals in each region who offer to convert the player's money to the local currency. In either of the game's two marketplaces (located in Antiqua and Gothica, respectively), the storekeepers offer to trade in goods instead of money. Certain goods, such as rice, spices, and tapestries, can be bought using the local currency, but others must be exchanged for other goods. Most vendors only specialize in one type of good, and some rare items require an extensive amount of trading to obtain.
Read more about this topic: Secret Of Evermore