Second Life - Classification

Classification

During a 2001 meeting with investors, Rosedale noticed that the participants were particularly responsive to the collaborative, creative potential of Second Life. As a result the initial objective-driven, gaming focus of Second Life was shifted to a more user-created, community-driven experience.

Second Life's status as a virtual world, a computer game, or a talker, is frequently debated. Unlike a traditional computer game, Second Life does not have a designated objective, nor traditional game play mechanics or rules. It can also be debated that Second Life is a multi-user virtual world, because the virtual world is centered around interaction between multiple users. As it does not have any stipulated goals, it is irrelevant to talk about winning or losing in relation to Second Life. Likewise, unlike a traditional talker, Second Life contains an extensive world that can be explored and interacted with, and it can be used purely as a creative tool set if the user so chooses.

Second Life used to offer two main grids: one for adults (18+) and one for teens. In August 2010 Linden Lab closed the teen grid due to operating costs. Since then, users aged 16 and over can sign up for a free account. Other limited accounts are available for educators who use Second Life with younger students.

There are three activity-based classifications, called "Ratings," for sims in Second Life: 1. General (formerly "PG"—no extreme violence or nudity) 2. Moderate (formerly "Mature"—some violence, swearing, adult situations, some nudity) 3. Adult (may contain overt sexual activity, nudity and violence)

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