Rygar: The Legendary Adventure - Development

Development

Actual remains from ancient Greece and the Roman Empire were used as a reference to help design the world. At the start of production, in-house staff members traveled to Greece to look at subject matter. Photographs were taken to help create textures. 3ds Max was used to develop the stages and character models. The character models were then converted into Tecmo's original format and imported into Softimage 3D to animate them. Model textures were edited in Photoshop. The opening movie began production before the game sections.

The Wii version was first announced as "Tecmo New Style Action Game" in Famitsu and later as Project Rygar on May 11 at the "Tecmo's Nite Out 07" event.

On November 6, 2012, Rygar: The Legendary Adventure will be released on PSN under the PS2 Classics section.

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