Rush (video Gaming) - Fighting Games

Fighting Games

In fighting games, rush down or cheesing is a common tactic. Usually a player uses a move, or a series of offensive moves, to overwhelm the opponent. There are many ways to do this in fighting games, however, in general cheesing follows two forms. The first form is usually an all out relentless attack by a player which can be maintained by using any and all attacks at the player’s disposal (button mashing) or through a memorized offensive combination routine. This tactic is usually more effective on beginners who have not mastered defensive stances and counter attacks. Beginners will tend to either try to match the more experienced player measure for measure, (and fail due to unfamiliarity with controls) or "clam up" in a complete defensive posture leaving them vulnerable to attacks to more powerful defense breaking attacks. Sometimes, this tactic is used as a feint or an opening test of a player’s ability, rather than a style of play. Experienced gamers, in general, will be used to countering rush down techniques without sacrificing offense. Another popular type of cheesing involves a manipulation of game mechanics. In this type a player uses rapid offensive maneuvers coupled with manipulation of the games design. For example, a player might rush down in hopes of trapping a player against the "corner", or some physical boundary developed by games so as to cut down their opponent’s ability to elude the assault. Another example is using graphic or timing discrepancies to incapacitate an opponent. For example, the game might have a series of "quick attacks" which might throw an opponent to the game's floor; the modeling of the player who is floored by an attack might be relatively slow. Players who are floored are usually unable to defend themselves until they're back in their set position. As such an opponent can use an attack to "floor" an opponent and then once floored can repeatedly use quick attacks to seemingly keep the opponent floored (and unable to defend themselves) indefinitely. A prominent example of this was in Mortal Kombat, in which the low level sweep kick could be used to keep the player semi permanently floored. This type of cheesing is frowned upon by gamers, and usually is seen as bad gamesmanship, and may cause other players to refuse to play with the offender.

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