Purpose
Although the original game Rome: Total War was extremely successful and has been used to animate several historical TV programs (including the tactical simulation Time Commanders), numerous gamers expressed disappointment with the historical inaccuracy of the game. These inaccuracies were acknowledged by the game's creators, Creative Assembly, who admitted the inclusion of numerous anachronisms and inaccuracies in order to improve gameplay experience.
The most severe criticism was reserved for the game's depiction of Ancient Egypt. Rome portrays the Egyptian faction more as the Pharaonic Middle-Eastern empire of the tenth century BC rather than the Ptolemaic successor state to Alexander's empire it actually was in the period of the game (270 BC–AD 14). The developers of Rome stated that a chariot-dominated Egypt that matched their consumers' expectations was considered more fun, and a sounder business strategy, than yet another phalanx-based Hellenistic race to match the four already present in the game (the Greek Cities, Macedon, the Seleucid Empire and Thrace). The RTR developers concluded that the wildly differing starting conditions and other differences between the Ptolemaic Empire and, for instance, Macedon, provided sufficient distinction to provide a unique playing experience without having to resort to adding units from previous millennia. The Egyptian faction has therefore been completely remodeled to better reflect its armies of the time.
The RTR mod also includes hundreds of minor gameplay modifications, altering both the strategic and tactical fields of the game.
Later released was The Iberian Conflict (or T.I.C.), the first in a planned series of "mini-campaigns" that would lead up to the eventual release of RTR VII: Grand Campaign. The Iberian Conflict focuses on Hamilcar Barca's conquest of Iberia. A few months ago the latest release was presented: Fate of Empires (or F.O.E.). It focuses on the western Mediterranean.
Read more about this topic: Rome: Total Realism
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