Computer and Video Games
- Rodney's Funscreen (Published by Activision, 1992, PC/Mac)
- Rodney's Wonder Window (Published by Voyager, 1992, PC/Mac)
- Dazzleoids (Published by Voyager, 1994, PC/Mac)
- PaRappa the Rapper (Published by Sony, 1996, PS1)
- Rodney's Funscreen 2 extreme (Published by Interlink, 1997, PC/Mac)
- Rodney's Artbrain (Published by Interlink, 1997, PC/Mac)
- UmJammer Lammy (Published by Sony, 1999, PS)
- PaRappa the Rapper 2 (Published by Sony, 2001, PS2)
- Major Minor's Majestic March (Published by Majesco, 2009, Wii)
Read more about this topic: Rodney Greenblat
Famous quotes containing the words video games, computer and, computer, video and/or games:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“What, then, is the basic difference between todays computer and an intelligent being? It is that the computer can be made to see but not to perceive. What matters here is not that the computer is without consciousness but that thus far it is incapable of the spontaneous grasp of patterna capacity essential to perception and intelligence.”
—Rudolf Arnheim (b. 1904)
“The analogy between the mind and a computer fails for many reasons. The brain is constructed by principles that assure diversity and degeneracy. Unlike a computer, it has no replicative memory. It is historical and value driven. It forms categories by internal criteria and by constraints acting at many scales, not by means of a syntactically constructed program. The world with which the brain interacts is not unequivocally made up of classical categories.”
—Gerald M. Edelman (b. 1928)
“I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”
—Ronald Reagan (b. 1911)
“At the age of twelve I was finding the world too small: it appeared to me like a dull, trim back garden, in which only trivial games could be played.”
—Elizabeth Bowen (18991973)