Move To Electronic Arts and The USA
After working for several different companies, he left Newcastle in 1989 to work for Electronic Arts in America as a composer. He was the first person devoted to sound and music at EA, and did everything from low-level programming to composing. One of his most famous compositions during his period at EA is the music featured in the loading sequence of the C64 version of Skate or Die, which features samples of electric guitar. Playback of samples was facilitated by exploiting a flaw in the SID sound-synthesizer chip: altering the volume register produced an audible click, and altering the register thousands of times per second enabled a crude form of sample playback. He eventually became Audio Technical Director, a more administrative job, deciding which technologies to use in games, and which to develop further. After the Commodore 64 period he wrote some soundtracks for games which appeared on the IBM PC and Sega Mega Drive.
Read more about this topic: Rob Hubbard
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