Development
Riviera: The Promised Land was originally developed for the WonderSwan Color. Development started in November 2000, with a Japan-only release in 2002. In 2004, Riviera was remade for the Game Boy Advance, featuring a completely new art style owed to Sunaho Tobe's involvement in the project, and also had several new CGs, events and limited voice acting. This version saw an eventual translation and North American release courtesy of Atlus USA, in 2005. In 2006, Sting announced and released a PSP remake of the game, with more CGs, events, and complete voice acting, but the sprites were merely upscaled versions of those used in the WSC and GBA versions. After several retailers leaked the news, Atlus USA officially announced they would be releasing it in North America, along with an extra chapter not appearing in the Japanese version. In October 2007, a Special Edition was released by Sting in Japan, and was essentially the US PSP version with Japanese text replacing English text.
Another Dept. Heaven title, Yggdra Union had an effect on the following PSP remake of Riviera. Artist Sunaho Tobe is quoted as saying that in the CG image for the Archangel, she drew inspiration from the designs of Yggdra Union.
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