Story
The game begins with the introduction of Ish, a being of few words, whose body the player inhabits for the duration of the game. He is introduced to the statues of four characters from the opera; Alberich (a cruel and sadistic dwarf king), Loge (a fire spirit), Siegmund (the son of Wotan), and Brünnhilde (a Valkyrie warrior).
The story begins with Alberich arriving back in his kingdom to discover that he has very little left, nothing in the kingdom works, and his worker dwarves have formed a union and gone on strike. In order to break up the strike, Alberich must find something to satisfy the disgruntled workers, and with this aim in mind, he sets off to procure the gold of the Rhinemaidens.
The second part has the player in control of Loge, the fire spirit. His story intertwines somewhat with that of Alberich's - in the employ of the gods, he is charged by Wotan with retrieving the Nibelungen ring and the magic crown of Wotan from Alberich.
The third section tells the story of Siegmund, son of Wotan, as he attempts to fathom the circumstances surrounding the death of his mother and sister.
The fourth section tells the story of Brünnhilde, a half-sister of Siegmund, who saves her brother at the end of the third chapter. Her act enrages Wotan, and she is forced to flee to the necropolis Valhalla where she can obtain a magic artifact to bring back to the asteroid on which the story begins - completing the titular "ring".
Read more about this topic: Ring (video Game)
Famous quotes containing the word story:
“Television programming for children need not be saccharine or insipid in order to give to violence its proper balance in the scheme of things.... But as an endless diet for the sake of excitement and sensation in stories whose plots are vehicles for killing and torture and little more, it is not healthy for young children. Unfamiliar as yet with the full story of human response, they are being misled when they are offered perversion before they have fully learned what is sound.”
—Dorothy H. Cohen (20th century)
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—Judith Viorst (20th century)
“We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. The king died and then the queen died is a story. The king died, and then the queen died of grief is a plot. The time sequence is preserved, but the sense of causality overshadows it.”
—E.M. (Edward Morgan)