Retribution Engine - Engine Features

Engine Features

The Retribution Engine is written to take full advantage of OpenGL accelerated transformation and lighting and supports high quality 32bit textures and lightmaps. It also makes full use of the DirectSound API to create realistic 3D sound effects. The use of a volume-based visibility system in conjunction with a static quad-tree terrain engine allows seamless transitions between indoor and outdoor areas.

The scripting system is dialog driven and so doesn’t require the designer to use a custom scripting language. This eases the learning curve and makes it possible to quickly create powerful scripted sequences.

The innovative weapon system uses generic types to speed and ease development. All the designer has to do is pick a generic type and then customise it in order to create a weapon. This system has allowed the development of over twenty distinct weapons thus far.

The engine features support for industry standard .x and .md2 model formats. Models can have various effects applied including shaders, glow maps and chrome maps.

The engine also supports various special effects including:

  • Particle effects
  • Volumetric fog
  • Volumetric explosions
  • Stencil shadows
  • Weather effects (rain and snow)
  • Damage decals

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