Resident Evil 4 - Impact

Impact

Resident Evil 4 is regarded as one of the most influential games of the 2000s decade, due to its influence in redefining the survival horror and third-person perspective genre. It helped redefine the third-person shooter genre by introducing a "reliance on offset camera angles that fail to obscure the action". The over-the-shoulder viewpoint introduced in Resident Evil 4 has now become standard in third-person shooters, including titles ranging from Gears of War to Batman: Arkham Asylum. It has also become a standard "precision aim" feature for action games in general, with examples ranging from Dead Space and Grand Theft Auto to the Ratchet & Clank Future series.

Resident Evil 4 also attempted to redefine the survival horror genre by emphasizing reflexes and precision aiming, thus broadening the gameplay of the series with elements from the wider action game genre. However, this also led some reviewers to suggest that the Resident Evil series had abandoned the survival horror genre, by demolishing the genre conventions that it had established. Other major survival horror series followed suit, by developing their combat systems to feature more action, such as Silent Hill Homecoming, and the 2008 version of Alone in the Dark. These changes represent an overall trend among console games shifting towards visceral action gameplay.

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