Resident Evil: The Darkside Chronicles - Development

Development

The development of The Darkside Chronicles as an rails shooter was decided because Kawata considered it the best way to retell the scenarios that could not be included in the previous game. With this title, he wanted to put a much bigger emphasis on horror, employing a camera system that will try to convey a sense of actually being in the game. To research realistic camera shaking in hectic situations, one of the team members went out in town for a day to make motion tests with a camcorder. Another important aspect to create the game's atmosphere was achieving high-quality graphics, which Cavia used all their resources for. Kawata was very satisfied with the result and went on to say that the only thing really setting the visuals apart from next-generation consoles is the lack of HD display, also mentioning that there is a plethora of attractive content to use for more games in the Chronicles series and the decision of their development would largely depend on Cavia's future involvement.

As the game's development began before the production of Degeneration and because of the different timeframe, Kawata ruled out connections to this CG film and Resident Evil 5, though he hinted at the appearance of new characters and the exploration of the Birkins' and the Ashfords' family ties.

Read more about this topic:  Resident Evil: The Darkside Chronicles

Famous quotes containing the word development:

    A defective voice will always preclude an artist from achieving the complete development of his art, however intelligent he may be.... The voice is an instrument which the artist must learn to use with suppleness and sureness, as if it were a limb.
    Sarah Bernhardt (1845–1923)

    The proper aim of education is to promote significant learning. Significant learning entails development. Development means successively asking broader and deeper questions of the relationship between oneself and the world. This is as true for first graders as graduate students, for fledging artists as graying accountants.
    Laurent A. Daloz (20th century)