Books and Summaries
- Pharr, Matt; Humphreys, Greg (2004). Physically based rendering from theory to implementation. Amsterdam: Elsevier/Morgan Kaufmann. ISBN 0-12-553180-X.
- Shirley, Peter; Morley, R. Keith (2003). Realistic ray tracing (2 ed.). Natick, Mass.: AK Peters. ISBN 1-56881-198-5.
- Dutré, Philip; Bekaert, Philippe; Bala, Kavita (2003). Advanced global illumination ( ed.). Natick, Mass.: A K Peters. ISBN 1-56881-177-2.
- Akenine-Möller, Tomas; Haines, Eric (2004). Real-time rendering (2 ed.). Natick, Mass.: AK Peters. ISBN 1-56881-182-9.
- Strothotte, Thomas; Schlechtweg, Stefan (2002). Non-photorealistic computer graphics modeling, rendering, and animation (2 ed.). San Francisco, CA: Morgan Kaufmann. ISBN 1-55860-787-0.
- Gooch, Bruce; Gooch, Amy (2001). Non-photorealistic rendering. Natick, Mass.: A K Peters. ISBN 1-56881-133-0.
- Jensen, Henrik Wann (2001). Realistic image synthesis using photon mapping ( ed.). Natick, Mass.: AK Peters. ISBN 1-56881-147-0.
- Blinn, Jim (1996). Jim Blinn's corner : a trip down the graphics pipeline. San Francisco, Calif.: Morgan Kaufmann Publishers. ISBN 1-55860-387-5.
- Glassner, Andrew S. (2004). Principles of digital image synthesis (2 ed.). San Francisco, Calif.: Kaufmann. ISBN 1-55860-276-3.
- Cohen, Michael F.; Wallace, John R. (1998). Radiosity and realistic image synthesis (3 ed.). Boston, Mass. : Academic Press Professional. ISBN 0-12-178270-0.
- Foley, James D.; Van Dam; Feiner; Hughes (1990). Computer graphics : principles and practice (2 ed.). Reading, Mass.: Addison-Wesley. ISBN 0-201-12110-7.
- Andrew S. Glassner, ed. (1989). An introduction to ray tracing (3 ed.). London : Acad. Press. ISBN 0-12-286160-4.
- Description of the 'Radiance' system
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