Chronology of Important Published Ideas
- 1968 Ray casting
- 1970 Scanline rendering
- 1971 Gouraud shading
- 1974 Texture mapping
- 1974 Z-buffering
- 1975 Phong shading
- 1976 Environment mapping
- 1977 Shadow volumes
- 1978 Shadow buffer
- 1978 Bump mapping
- 1980 BSP trees
- 1980 Ray tracing
- 1981 Cook shader
- 1983 MIP maps
- 1984 Octree ray tracing
- 1984 Alpha compositing
- 1984 Distributed ray tracing
- 1984 Radiosity
- 1985 Hemicube radiosity
- 1986 Light source tracing
- 1986 Rendering equation
- 1987 Reyes rendering
- 1991 Hierarchical radiosity
- 1993 Tone mapping
- 1993 Subsurface scattering
- 1995 Photon mapping
- 1997 Metropolis light transport
- 1997 Instant Radiosity
- 2002 Precomputed Radiance Transfer
Read more about this topic: Rendering (computer Graphics)
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