Red Marble Games - Notable Games

Notable Games

  • BreakQuest - A Breakout clone that uses a highly sophisticated physics engine featuring springs, spinning objects, curved surfaces, ball spin, etc.
    • "I just have to say this from the get-go: BreakQuest, from Red Marble Games, is quite possibly the best, most addicting Arkanoid-style ball and paddle game I have ever played. Ever.."—Inside Mac Games
    • "BreakQuest may be the best Arkanoid game in existence."—Game Tunnel (rated BreakQuest one of the top 5 games of the year)
    • "BreakQuest is what a shareware game should be: Simple, fast, and fun while bringing something surprising to its genre."—MacGamer
  • Democracy - A simulation of government and politiking
    • "Games such as Democracy are an important step forward in the evolution of education" - Kristofer Poland, Instructor of Political Science, Ohio University
    • Simulation Game of The Year; Top Ten Games of the Year - Game Tunnel
  • Kudos - A life-sim game
    • "This game stands out in depth and design. There is so much to discover in the game, and much more even I haven't done yet" - gamevortex.com
    • Most Innovative Casual Game 2006 award, Yahoo! Games
  • The Witch's Yarn - If indie games are about Something Different, then this interactive story certainly qualifies.
    • Nominated for the Innovation In Game Design award at the 2006 Independent Games Festival
    • Original developer interviewed by Gamasutra here.
  • FizzBall - Breakout meets Katamari Damacy, with farm animals
    • Independent Games Festival Finalist 2007 (out of a field of 141 games)
    • Arkanoid Game of the Year (2006) -- Game Tunnel
  • Professor Fizzwizzle - A platformer-puzzle game featuring a scientist and his insane robots
    • Independent Games Festival Grand Prize Finalist 2006 (out of a field of 118 games)
    • Casual Game of the Year (2005) -- Game Tunnel
  • Aargon - Colored lasers bend, split, refract, and recombine in an eye-pleasingly sparse puzzle game.
    • "...it's a perfect game for those of us who have always been more into the "thinking" side of the gaming world. I'm hooked on Aargon Deluxe; I can't stop playing it." -- Lockergnome
    • "Designing a Rube Goldberg machine was a compelling concept for a game when Dynamix introduced The Incredible Machine in 1993. These were mostly physical puzzles. Other recent games like Fallout Tactics are puzzle-oriented but rely mostly on line of sight and probability. Or take Hitman which relies on violence and stealth to solve its puzzles. Aargon is a nice, peaceful, mathematically elegant game. It has the potential to root you to your computer for hours at a time, and is enjoyable to play by oneself or with others."—X-Treme Gaming Radio

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