Realms of Arkania: Star Trail - Plot

Plot

After the failed orc invasion on Thorwal, the orcs attacked another region. The player is recruited in the city Kvirasim by an elf ambassador to recover an old artifact, the Salamander Stone, that could unite the elves and the dwarfs for battle against the orcs. Immediately a mysterious third party which seems to be against the uniting of the dwarves and elves counter offers riches and bribery. The quest leads them first to the depths of a long abandoned dwarven mine in the mountains. There they must walk a fine line between taking what they need and taking out of avarice. If successful they meet a master smith, who forges the Salamander Stone for them.

Leaving the mines with the Salamander Stone, they are instructed to take the stone to an orc besieged city of Lowangen. The party is allowed past the orcish blockade, only after they leave behind most of their heavy weapons and armor. Once inside the city they are robbed of the Salamander Stone. While attempting to locate it the group runs into a large number of cultist serving an unknown god. The cult comprises Humans and curiously enough Elves. After a very bloody and dangerous fight, the group finds a two Salamander Stones, one fake and one genuine. There is a notice of instruction telling the cult to send the real one off to the north to leader.

At this point the group simply travels to the northern most city on the map and finds the city completely deserted. Everywhere there are hints of something sinister and hidden. Upon entering one house they find a trap door leading below the house and find a underground base of the cult. Within its first floor they find a warrioress frozen in a solid block of ice. She joins the group after you thaw her out but leaves as you move to the third and final floor.

At the last floor you find a temple to the Nameless, a so far unknown god. At the very back you find the dwarven ambassador, Ingrimoch, petrified in stone and the mysterious third party that first tried to offer your riches for the Salamander Stone. Unlike when you first saw him as the rich merchant, he is actually a powerful sorcerer. He cackles as you approach the Ingrimoch and declares that you are too late and that Akandor will take care of you. He begins to cast a spell that transforms him into a globe of light that then whizes to the massive cave behind him.

The ground shakes as a huge fire breathing dragon comes forth and starts breathing flames at your party. Anyone who closes with the dragon to hack him will be grabbed and eaten. Magic works only moderately well as the dragon has strong magic resistance. However projectile weapons are extremely effective and can be used to pepper him to death assuming of course you can survive the dragon's occasional fireballs.

After doing several hundred damage, the dragon will find you group honorable and allow you all to live. As he disappears into his cave you use a stone to flesh spell upon Ingramoch ending the game. You climb out of the dungeon and find the elven ambassador waiting with a horse drawn carriage. He urges you group in and takes to the harbor where a boat is waiting. The elf spends days healing the dwarf with magic. When Ingrimoch comes to, you hand him the Salamander Stone.

After arriving at the tree city of the elves the dwarves and elves hammer out an alliance. In celebration the group is treated to a feast in the tree city, where the rarely seen elf king shows up and thanks the group for all its success and hails you as friends forever to elves everywhere.

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