Real-time Card Game

A real-time card game is a card game in which all players may act simultaneously (that is, in real-time).

The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball.

There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and then race to "slap" a jack or face card when it is turned up. In this family are Spit, Egyptian Ratscrew, and Nertz.

Another group of real-time card games are related to Spoons, in which players exchange cards asynchronously until one or more players have a certain hand; then the first player to perform a certain action wins. In this family are the 52-card game Pig and Parker Brothers' Chicago Commodities Exchange-themed Pit.

Famous quotes containing the words card and/or game:

    In the game of “Whist for two,” usually called “Correspondence,” the lady plays what card she likes: the gentleman simply follows suit. If she leads with “Queen of Diamonds,” however, he may, if he likes, offer the “Ace of Hearts”: and, if she plays “Queen of Hearts,” and he happens to have no Heart left, he usually plays “Knave of Clubs.”
    Lewis Carroll [Charles Lutwidge Dodgson] (1832–1898)

    A man’s idea in a card game is war—cruel, devastating and pitiless. A lady’s idea of it is a combination of larceny, embezzlement and burglary.
    Finley Peter Dunne (1867–1936)