Raven: The Secret Temple - Challenges

Challenges

Seven virtues must be completed before the warriors may enter the Secret Temple, and each has two trials for the warriors to complete, making fourteen challenges in all. In each challenge, four jewels are available to be won.

Speed

  • Temple Spirit Run: Bags containing either sand or jewels are suspended from the ceiling, and are raised and lowered repeatedly. The warriors must run and jump to grab the bags and find one of four that contains a jewel and present it to the sole spirit guard keeping watch before the time runs out, lest he eliminate them from their quest.

Eliminations: Tibor of the Wolves and Yonra of the Panthers, only Yonra was brought back.

  • Waters of Time: Speed is of the essence in this challenge, where the warriors must run carrying water from one side, to the long containers at the other. Filling the containers raises the precious jewel so that the warrior may reach in and receive their reward. If the jewel is not held when the second drum beats, the warrior will be eliminated.

Eliminations: Jenro of the Tigers, who wasn't brought back as the team didn't have enough jewels to do so and also that Jenro was injured holding his hip Jenro was about to get his jem but the drum sounded and the serpent took him as he was tipping the water in.

Strength

  • Obelisks Of The Sun: The warriors must reconstruct a shattered statue by carrying the pieces to the top of the hill and assembling them, within the time limit. Doing so will focus the sunlight to produce a jewel; failure to do so will result in the warrior's elimination.

Eliminations: Arton of the Panthers, who was brought back. He was about to put his final piece on when the drum sounded.

  • Chariots: Each warrior sits in a chariot that they must move forward by pulling on a guide rope, and tug themselves over the bumps that block an otherwise speedy path. They must collect the pieces of tube along the way that, when constructed, allows them to unhook a jewel bag strung high overhead. Failure to do retrieve a jewel and make it back to the start within the time limit will end the warrior's quest.

Eliminations: Arton of the Panthers and Hadav of the tigers, who couldn't be brought back because both of them have been eliminated for the second time. Lymel was too ill to do the chariot challenge, so Desot got her gem for her

Agility

  • Bridge/Stepping Stones: The team of warriors must traverse a set of rocks without touching the ground, collecting jewel bags along the way, that may contain either pebbles or jewels. Should they touch the ground, they will be eliminated. Bridge provides the warriors with planks of wood they may use to cross from stone to stone. Stepping Stones provides no such support, and warriors must jump to find their way to the exit.

Eliminations: Yeada and Samra of the Eagles and Lymel of the Wolves. Lymel couldn't be brought back because she had already been eliminated twice, Desot told her not to go for any jewels but she did. In the Eagles, only Yeada was brought back.

  • Thrall Threads: A tangled web awaits the team of warriors, who must traverse through the threads without knocking any of them, as this will cause bells attached to the strings to ring, alerting the spirit guards to their presence and punishing them for their carelessness via elimination. Several jewel bags are attached in hard-to-reach positions, delicately connected to the threads themselves.

Eliminations: Lymel and Nebra of the Wolves, Marca of the Tigers and Taylan of the Eagles. Nebra was not brought back. The others were.

Courage

  • Pillars Of Courage: Courage is tested, as each warrior must traverse the gaps between a set of sturdy pillars, from one side of a building to the other. Failure to find this courage, or loose footing resulting in the warrior falling, will see that

warrior's quest come to an abrupt end. Jewel bags are suspended above each pillar for those warriors brave enough to reach high above them.

Eliminations: Hadav of the Tigers, who was brought back.

  • The Ledge: Courage is once again tested at great heights, each warrior tasked with making their way from one side of a building to the other, with a thin ledge their only path. Any warrior who lacks the courage, or should fall, will no longer be a part of the quest. Jewel bags may be reached above a warrior's head.

Leadership

  • Enchanted Demons: The warriors must each pick up a rope, connected to the centre of a circle guarded by spirit guards, and use the hook in the centre to pick up a casket containing the jewels. The guards, normally kept in slumber owing to an enchantment read by an old man nearby, will wake when the ropes are taken up and the man becomes silent, and begin to pace round the circle, becoming ever faster. Should the guards touch either the warrior or the ropes, that warrior will be eliminated.
  • Field of the Dead: One warrior is elected to be blindfolded, and be guided by another warrior through a time-worn field that was once host to a great battle. Jewel bags are suspended in strategic locations; the blindfolded warrior must be careful not to touch the many strewn swords, weaponry, skulls and fallen men, or they too will find their end on this field.

Eliminations: Desot of the Wolves and Sonro of the Panthers, who were brought back then Aksu and Yonra decided that he will not be the leader anymore and Aksu took his place.

Wisdom

  • Rangoli Ring: A set of symbols are placed around a large circle, with the jewels placed on a pillar in the centre. However, the circle will erupt into flame if approached, unless the warriors are able to draw the correct symbols missing from three of the surrounding circles. The warriors must identify the correct completed drawing from the five presented to them, and transcribe the three missing symbols accurately into the empty circles using the colour powders provided, and within the time limit, or the jewels will be lost. On completing the symbols, any mistakes made will cause the fire to erupt when a stone is tossed into the centre, whilst a correct set of symbols will allow them to pass freely and collect the jewels as their reward.

Failures: The Wolves

  • Riddle Trap: A riddle is read to the warriors by Satyarani, who must complete the Sum and identify the corresponding symbol from the result in their book. On finding the correct symbol, a warrior must traverse the walkway ahead of them, using only that symbol, and retrieve the four jewels that lie at the far side of the path. On doing so, two spiked walls will begin to close in, and the warrior must make it back to the starting point before the walls close in on them. Stepping on the wrong symbol in haste will cause jewels to be lost.

Accuracy

  • Giant Catapult: Aiming skills are tested, as the warriors must fire rocks from a giant catapult to knock down as many of the four jars containing jewels as they can.
  • Archery: The warriors must fire twelve arrows at targets that open and close repeatedly, in order that the jewel bags drop from the targets above. They must also be mindful of the spirit guards that approach from behind, advancing ever closer as time wears on.

Read more about this topic:  Raven: The Secret Temple

Famous quotes containing the word challenges:

    The approval of the public is to be avoided like the plague. It is absolutely essential to keep the public from entering if one wishes to avoid confusion. I must add that the public must be kept panting in expectation at the gate by a system of challenges and provocations.
    André Breton (1896–1966)

    A powerful idea communicates some of its strength to him who challenges it.
    Marcel Proust (1871–1922)