Quest (video Gaming) - Quest Chains

Quest Chains

A quest chain is a group of quests that are completed in sequence. Completion of each quest is a prerequisite to beginning the next quest in the chain. Quests usually increase in difficulty as a player progresses through the chain. The quests typically reveal a single plotline in stages that explain the reason for the quests. Quest chains can also start with opening or breadcrumb quests, in order to encourage characters to journey to a new area, where further elements of the quest chain are revealed. Through mechanisms like these, the setting of a particular location is explained to the player, with the plot or storyline being disclosed as the character progresses.

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Famous quotes containing the words quest and/or chains:

    Thou art the unanswered question;
    Couldst see thy proper eye,
    Alway it asketh, asketh;
    And each answer is a lie.
    So take thy quest through nature,
    It through thousand natures ply;
    Ask on, thou clothed eternity;
    Time is the false reply.
    Ralph Waldo Emerson (1803–1882)

    He that has his chains knocked off, and the prison doors set open to him, is perfectly at liberty, because he may either go or stay, as he best likes; though his preference be determined to stay, by the darkness of the night, or illness of the weather, or want of other lodging. He ceases not to be free, though the desire of some convenience to be had there absolutely determines his preference, and makes him stay in his prison.
    John Locke (1632–1704)