Plot
The game takes place in the year 2010, where the international conglomerate "Mega Media," headed by Hal Davis, funds a government-approved excavation of the Qin burial mound. The player takes on the role of a researcher assigned to this project. (In reality, the chamber of the terracotta army is the farthest any archaeological team has progressed.) One night, as the researcher is exploring alone, a sudden earthquake opens up the ground underneath, and the researcher tumbles into a deeper part of the tomb. While exploring the tomb, which is immense, he is privy to the observations of the ghost of a Chinese scholar, who was aware of the brutal nature of the emperor.
The game eventually leads to a goal the emperor sought in life—an elixir that can confer immortality. Possessing this, the player has a choice: give it to the dead-but-not-quite-gone Qin, who will revive; deliver it to Hal Davis; or pour it into a scale model of the planet. Each has its own result—the renewed emperor will re-take control of China, Hal Davis becomes immortal in a decaying world, or kick-start the renewal of the planet itself, respectively.
Read more about this topic: Qin: Tomb Of The Middle Kingdom
Famous quotes containing the word plot:
“The plot! The plot! What kind of plot could a poet possibly provide that is not surpassed by the thinking, feeling reader? Form alone is divine.”
—Franz Grillparzer (17911872)
“If you need a certain vitality you can only supply it yourself, or there comes a point, anyway, when no ones actions but your own seem dramatically convincing and justifiable in the plot that the number of your days concocts.”
—John Ashbery (b. 1927)
“After I discovered the real life of mothers bore little resemblance to the plot outlined in most of the books and articles Id read, I started relying on the expert advice of other mothersespecially those with sons a few years older than mine. This great body of knowledge is essentially an oral history, because anyone engaged in motherhood on a daily basis has no time to write an advice book about it.”
—Mary Kay Blakely (20th century)