Pyst - Overview

Overview

The basic concept of Pyst was to show what Myst Island (from the best-selling game) would look like after four million people (players) had visited and "explored". Pyst Island is full of litter, most of the buildings are ruined, and graffiti reveals secret doors and solutions to puzzles that challenged players in Myst.

Pyst utilizes three-dimensional graphics, animated drawings, and pre-recorded video and audio. The game also includes an original song, "I'm Pyst", performed by Goodman. Gameplay is a simplified version of the playing-style used in Myst. The game consists of a series of pre-rendered, interactive visuals of Pyst island locations. Unlike Myst however, there are no real puzzles to solve. The player simply explores a setting, and then moves to adjoining locations at will.

A planned sequel, "Driven" (an allusion to the Myst sequel Riven), was included on CD-ROMs of later Parroty Interactive games, including the "Pyst Special Edition" re-release of the game. Driven was graphically more advanced, and allowed greater movement. The full game was never released however, and work on the project ended with the demise of Parroty Interactive.

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