Psionics (role-playing Games) - Common Features

Common Features

Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following:

  • Magical or super/meta human-like abilities including:
    • Extrasensory Perception - learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. Examples: Clairsentience, Scrying, Precognitives, Retrocognitives, Transduction, Remote viewing, Psychometry, Omniscience, Remote viewing, Intuitiveness, Aura Reading, Dowsing.
    • Manifest manipulation - Powers that create objects, creatures, or some form of matter. Examples: Metacreativity, Automatic writing, Transmutation, Apportation, Multiplication, Heighten Senses, Mediumship, Energy healing.
    • Intellect manipulation - Exclusive or near-exclusive association with highly advanced Intelligence quotients, disciplined, and/or willful beings well over the "superhuman intuitive genius" level; can choreograph entire wars with ease, comprehend and alter any science instantaneously, decipher any language, analyze and copy any fighting style, construct complex devices and inventions, compute mathematics at a superhuman level and have a eidetic memory. Amplify brain waves of others to enhance their intelligence, and thinking speed; they can also use their power to boost others power by advancing the power portion of their brain. Examples: Metapsionics, Intellssionic, Synapsionic, Psionic Mimicry, Psi-Absorption, Psi-Augmentation, Psi-Bestowal, Psi-Negation, Psi-Sensing
    • Physics manipulation - Manipulate energy or tap the power of the mind to produce a desired end; Mind over matter projecting pure force via the mind; Other (non-force) "Energy"-based abilities. Examples: Psychokinesis, Hyperkinesis, Pyrokinesis, Electrokinesis, Cryokinesis, etc.), Soulites,
    • Molecular manipulation - Change the physical properties of some creature, thing, or condition. Examples: Psychometabolism, Intangibility, Healing/Regeneration, Environmental Resistance, Shape-Shifting/Replication, Transvection, Imperviousness, Invisibility, Elasticity
    • Space/Time manipulation - Move an object or another creature through space and time; by manipulation of the flow of time, Psionics have the power to shift three-dimensional energies into virtually any environment they can conceive (such as a world inside a mirror); They can use portals to transport themselves or others. They can also open gates to pocket dimensions, and even alternate and warp realities. They can also go back in time and alter the timeline. Examples: Psychoportation, Astral projection, Time Travel, Bilocation, Multi-Dimensionals Walking, Etherialization, Stasis Suspension,
    • Thought manipulation - Communicate with others - especially other Psionics, mentally. Powerful psionics can completely alter a person's personality. Not only are they able to pick up on an emotion, if the emotion is strong enough, the psionic himself is able to feel that emotion. A frequent example is pain. Examples: Telepathics, Extreme Tele-Empathy, Tele-Cybers, Pain Synthesizers, Psionic blast, Psychic weapons, Mental Attacks/Defenses, Mind Control, and Projected Illusions
  • Lack of arcane rituals, gestures, components, and other typical features of magic

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