Prince of Persia: The Two Thrones - Development and Production

Development and Production

The developers of The Two Thrones stated that they were aiming to make the game an equal blend of Ubisoft's two previous Prince of Persia titles. The first game, The Sands of Time, was relatively light in mood, while the second, Warrior Within, was significantly darker.

The working title of The Two Thrones was Kindred Blades. Previews of Kindred Blades show that it had a different story and a darker tone, more like Warrior Within. Many changes to lighting and features such as mutilation and the presence of the medallion from Warrior Within. In the story, the Prince is in a Babylon under siege with Kaileena. The Empress of Time is killed to release the sand and help the Prince, but at that moment the Prince was not wearing the medallion and is infected by the sands of time, creating the dark prince, who had a different appearance; with white hair, bright eyes and fair skin. Unlike in The Two Thrones, the Dark Prince did not lose health and the player could become the dark prince at will. The presence of Farah was not confirmed.

Yuri Lowenthal was confirmed to reprise his role as the voice actor for the Prince. The Dark Prince was voiced by Rick Miller. Stuart Chatwood and Inon Zur, the composers from Warrior Within, both returned to compose the game's score, which has been described as "having Persian influences, but being much more epic than Sands of Time".

Many official videos were released involving humor, such as the bloopers of the mechanics (in a pre-rendered format) and "real-life" training.

Read more about this topic:  Prince Of Persia: The Two Thrones

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