Plot
The player takes the role of a young pilot of the humanoid Amarn race who is fresh from the academy, where he had a strange virtual reality exam experience, which made him being sent to the single Amarn colony planet Goldin to serve his people. On this outback desert planet he is taken under the command of Captain Ridiger, who was a friend of his late father and who also offers him the old spaceship that his father left him, provided he can find a power cell for it, that was stolen by bandits.
After some missions for Ridiger, the civilians and/or the bandits on Goldin the player can acquire the missing power cell and Captain Ridiger will present him his father's spaceship. Several space missions for the Amarn government follow before a catastrophe sends the player on a more critical quest away from Goldin. First he needs to go to the forest planet of Gli, where alien birds called the Clatz are fighting among themselves while being manipulated by the Democratic Union, and then to the rocky moon Reandore, where the Empire and the Free Traders are in the midst of a small war.
The Precursors themselves were an ancient and mythical race that disappeared a long time ago leaving strange high-tech pyramid artifacts behind on many astral bodies, such as Goldin and Reandore. While on the former a simple religious cult developed around the Precursors pyramid, on the latter an Imperial lab tries to unlock its secrets, which is the final target of the player in the game.
Read more about this topic: Precursors (video game)
Famous quotes containing the word plot:
“If you need a certain vitality you can only supply it yourself, or there comes a point, anyway, when no ones actions but your own seem dramatically convincing and justifiable in the plot that the number of your days concocts.”
—John Ashbery (b. 1927)
“Trade and the streets ensnare us,
Our bodies are weak and worn;
We plot and corrupt each other,
And we despoil the unborn.”
—Ralph Waldo Emerson (18031882)
“Jamess great gift, of course, was his ability to tell a plot in shimmering detail with such delicacy of treatment and such fine aloofnessthat is, reluctance to engage in any direct grappling with what, in the play or story, had actually taken placeMthat his listeners often did not, in the end, know what had, to put it in another way, gone on.”
—James Thurber (18941961)